Tom will talk about Coatsink's work on a launch title for Oculus's new 6DOF standalone HMD, the Quest
VR is not the death of TV and film. It’s a separate, stand-alone medium that will add more choice and variety for consumers in the world of entertainment. Storytellers are no longer limited to the constraints of film; stories can come to life in a new, immersive way.
Oliver Kibblewhite, Head of Special Projects at REWIND, will discuss why the visceral experiences that VR provides are an exciting development for the film and TV industries and take the audience through REWIND's VR work with partners like HBO, Sky, and Paramount.
Richard is the founder of Leeds-based software consultancy Reflex Arc. He makes inspirational and educational experiences using immersive technologies such as virtual reality. His recent work includes the Jurassic World VR Expedition experience, developed with The Virtual Reality Company for Dave & Buster’s and Universal.
He’ll be talking about the challenges of creating location-based VR experiences such as Jurassic World VR Expedition.
Kamila's PHD research focused on perceptual and attitudinal components of body image. Kamila carried out two studies with the use of Virtual Reality; one study compared body size estimation technique as carried out traditionally in 2D and in VR, both with a personalised and standardised avatars. VR was also used in an intervention technique, designed to improve perceptions of body size in women with high body image concerns (a risk factor for development of eating disorders). Kamila will share methods, findings and conclusions as well as suggestions on what the next step in using VR in this area of psychology could be.
Increasingly immersive technologies are being used in the healthcare domain, across education, training and the assessment and treatment of pain and mental health conditions. Sarah Ticho, founder of Hatsumi will share the development of a therapeutic, storytelling and research based virtual reality platform that enables people to illustrate lived experience using 3D painting tools.
Insight into how Animmersion have been using VR and immersive technologies to provide invaluable training scenarios for clients in the industrial and manufacturing sectors.
In an ever changing field, we are going to explore the use of VR in Architectural Design. Here we will talk about how CallisonRTKL have implemented Virtual Reality into the design process and how it has helped make faster more informed design decisions; from small intricate architectural details to the largest Urban Planning projects in the world.